

When it launched in August 2013 the servers were quickly overwhelmed, and players were given a "try again later" message instead of a proper queue. It had a "significantly higher number of players than anticipated" as it were. The newly made and newly branded MMORPG fixed most of its predecessor's issues.Ī Realm Reborn was more popular than Square Enix anticipated. The game was simply broken-so broken, in fact, that Square Enix quickly pulled it and began working on version 2.0.Įventually this became the aptly titled Final Fantasy XIV: A Realm Reborn. It wasn't just a poor launch, it was a poor everything. The original Final Fantasy XIV launched in 2010 to dismal reviews. (There are others, which you should feel free to discuss in the comments of course.)įinal Fantasy XIV / Final Fantasy XIV: A Realm Reborn Here are a handful of launch fiascos that should serve as cautionary tales.

Fortunately, as I'll get to later in this post, Grand Theft Auto Online manages to avoid the worst ill effects of a bad launch.

"Significantly higher number of players than we were anticipating" is an old chorus, and we've heard it all before.Įven though online video game launches have been plagued by server issues for years, we continue to see history repeat itself. This is part of the problem some of you have been experiencing with the iFruit App and some Social Club services – we apologize in advance for this and thank you for your patience in this area." "One thing we are already aware of, and are trying to alleviate as fast as we can, is the unanticipated additional pressure on the servers due to a significantly higher number of players than we were anticipating at this point," writes Rockstar in a blog post, adding that they are "working around the clock to buy and add more servers, but this increased scale is only going to make the first few days even more temperamental than such things usually are.
